Lamorn Class Cruiser

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Highlights

Flag State: Gohorn Directorate
Civilian Ship: No
Type: Cruiser
Purpose: Defence

Key Figures

Length: 3,300 m
Width: 1,650 m
Height: 1,650 m
Crew: 700
Compartment: 20

Comparative Ratings

Speed:
Strength:
Armour:

Basic Description

Description of the Ship:

The Gohorn Lamorn class cruiser was designed to be able to hold the line against an attack until the arrival of larger battleships to deal with any invading armies. They are faster than Battleships and so patrol the borders.

Today the Lamorn class cruiser stands as a workhorse in the Gohorn fleet. Perfectly capable of operating alone and dangerous to all of its comparable analogues in the other empires, the Lamorn class cruiser is a prize for any Combat Captain.

Construction Details

Construction Site(s): Gohorn Main Shipyard, Gohorn Prime: The Gohorn System
First Commission: 495.02.06 (2nd of June, 2495)
History of the Class:

Lamorn Class cruisers were designed to combat the threat of Rosebourg mass production of Destroyers because the Asadan class was not able to prevail comfortably over the Rosebourgs.

The Velakor saw such vessels as a threat to them and so the Lamorn was put in to mass production. The Garboteen could not stand up to a sizable number of Rosebourg Destroyers; they would have to be tackled on equal ground.

Faster-than-Light Drive System

Vortex Drive Manufacturer: Gohorn Engineering Corps (GEC), Gohorn Prime
Vortex Engine Model: Variable Geometry OITY/ASDNF-L-II Class
Normal Cruising Speed: 4,525,965 km/sec
Emergency Speed: 6,259,213 km/sec
Maximum Speed: 6,457,159 km/sec

Defensive Systems

Anti-Fightercraft Defenses
Manufacturer: Velakor Research Initiative, Gohorn Prime
System Type: VIII-GVMW-AB
Gun Batteries: 8

Countermeasures and Interceptors

Counter Measures:
Manufacturer: Gohorn Intelligence Bureau, Mirdak VII
Type: GGTR-CM
Range: 87,510 Km
Payload: 47 maximum: 47
Anti Missile/Torpedoes Interceptors:
Manufacturer: Gohorn Defense Force, Hordan Prime
Type: INT-TGH
Range: 22,875 Km
Payload: 10 maximum: 10

Laser System

Forward Laser Turrets: 2
Model: FHAIX
Firing Arc: 120 degree(s)
Firepower: 1,450 TW
Starboard Laser Turrets: 2
Model: PHAXI
Firing Arc: 120 degree(s)
Firepower: 1,400 TW
Port Laser Turrets: 2
Model: SHAVI
Firing Arc: 120 degree(s)
Firepower: 1,400 TW
Aft Laser Turrets: 2
Model: AHAXI
Firing Arc: 120 degree(s)
Firepower: 1,450 TW

Torpedo Systems

Starboard Launchers: 1
Model: NRRAV
Available Payload: 25 torpedoes
Average Reload Time: 8 sec
Port Launchers: 1
Model: NRRAV
Available Payload: 25 torpedoes
Average Reload Time: 8 sec

Missile Systems:

Forward Launchers: 2
Model: LLMN
Available Payload: 38 missiles
Average Reload Time: 12 sec
Aft Launchers: 2
Model: LLMN
Available Payload: 37 missiles
Average Reload Time: 12 sec

Special Systems

Onboard System
Name: Anti-Sensor Detection System
Model: KLOP132
Manufacturer: Gohorn Intelligence Bureau, Mirdak VII
Description of System:
Note: Anti-Sensor Detection System only work against starships which are far away, and cause a considerable energy drain on the ship using it.

Main Compartments

Total Compartments: 20
  • 01: Cargo Bays, Ventral Fore, Aft, Port and Starboard Lasers
  • 02: Cargo Bays
  • 03: Cargo Bays, Torpedo and Missile Bays
  • 04: Cargo Bays
  • 05: Cargo Bays
  • 06: Command Center
  • 07: Briefing Rooms, Captain's Quarters, Senior Officer's Quarters
  • 08: Medical Bay, Junior Officer's Quarters
  • 09: Junior Officer's Quarters, Mess Area
  • 10: Junior Officer's Quarters, Recreational Facilities
  • 11: Enlisted Officer's Quarters, Marine Quarters
  • 12: Enlisted Officer's Quarters
  • 13: Enlisted Officer's Quarters, Security Offices and Holding Cells
  • 14: Science Deck
  • 15: Fighter Pilot's Quarters
  • 16: Main Computer Core
  • 17: Main Engine Room
  • 18: Vortex Drive
  • 19: Vortex Drive Maintenance, Dorsal Fore, Aft, Port and Starboard Lasers
  • 20: Fighter Bay, Support Craft Bay, Waste Extraction, Vortex Drive Exhaust Ports

Main Compartments

Total Compartments: 20
  • 01: Cargo Bays, Ventral Fore, Aft, Port and Starboard Lasers
  • 02: Cargo Bays
  • 03: Cargo Bays, Torpedo and Missile Bays
  • 04: Cargo Bays
  • 05: Cargo Bays
  • 06: Command Center
  • 07: Briefing Rooms, Captain's Quarters, Senior Officer's Quarters
  • 08: Medical Bay, Junior Officer's Quarters
  • 09: Junior Officer's Quarters, Mess Area
  • 10: Junior Officer's Quarters, Recreational Facilities
  • 11: Enlisted Officer's Quarters, Marine Quarters
  • 12: Enlisted Officer's Quarters
  • 13: Enlisted Officer's Quarters, Security Offices and Holding Cells
  • 14: Science Deck
  • 15: Fighter Pilot's Quarters
  • 16: Main Computer Core
  • 17: Main Engine Room
  • 18: Vortex Drive
  • 19: Vortex Drive Maintenance, Dorsal Fore, Aft, Port and Starboard Lasers
  • 20: Fighter Bay, Support Craft Bay, Waste Extraction, Vortex Drive Exhaust Ports

Support Crafts on Board

Onboard Transport Pods: 2
Onboard Transport Crafts: 4
Onboard Repair Pods: 3
Onboard Fighter Crafts: 4

Internal Room Layout

Compartments: 1 - Command Center

The Command Center for the Lamorn is circular with consoles along the circumference of the wall. Facing towards the fore sections of the vessel is a large screen that spans from floor to ceiling. The room?s ceiling is 5 meters off the floor, to allow room for the Captain of the vessel to stand on the elevated level of the "command deck."

The Command Deck (CD) is a circular platform 3 meters in diameter, raised 1 meter off the deck of the ship. There are rails all around this command deck, with only one staircase on and off it. Attached to the rails are sensor monitors and smaller consoles so if necessary, the Captain can do all the basic functions of the vessel.

Each Captain has his own preference towards seating. Some prefer sitting, others prefer to stand. So when a new Captain boards his vessel, he can either get rid of or bring in a chair for him to sit on. This chair would be fixed in front of the fore most consoles of the railing, facing the screen and can swivel around the rails.

All of the consoles in the Lamorn's Command Center can be pushed in to the wall if greater space is needed. For instance, the science console, which does not serve as much purpose on this vessel, can quite easily be put away to create room for officers to move around.

Internal Room Layout

Compartments: 03 - Medical Bay

In a bid to streamline the medical process, the Lamorn's sickbay is like one long tunnel with beds at either side. It is so doctors can move from one patient to another quickly, without having to worry about which way he/she is going.

The Doctor's offices are clustered at one end of the 50-meter long medical bay and the Medical research facilities, critical care and special treatment wards are at the other end, with 1 door on either wall.

Equipment trolleys are staggered at different points, so the medical instrument a doctor may need is not very far away.

Two doors lead in to the Medical Bay, one at each end and both doors are located near a lift.

Internal Room Layout

Compartments: 17 - Main Engine Room

The Engine Room is located above the main Vortex drive area, but there are stairs and lifts down to the Vortex Maintenance rooms. The Engine Room is called so because they regulate the Vortex drive from it and the rest of the systems on the ship. The Main Engine Room is a large, square room with a big circular table in the middle.

From either side of the room, four corridors lead off. One to the lifts, which will take you to the rest of the ship and one for the stairs, and lifts from which you can access the Vortex Drive. A third to access a medium sized room, which deals with power distribution, and the fourth will take you to the rest of the deck.

As is always necessary in any Engine Section, space is essential because there are lots of Engineers. The corridors on this deck are twice the size to accommodate lots of people during a crisis. Consoles line all of the walls and the large table is covered with them too.

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