Becarl Class Cruiser

in Vehicles, Crafts, and Starships

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Highlights

Flag State: Gohorn Directorate
Civilian Ship: No
Type: Missile Cruiser
Purpose: Escort

Key Figures

Length: 3,360 m
Width: 1,680 m
Height: 1,680 m
Crew: 510
Compartment: 20

Comparative Ratings

Speed:
Strength:
Armour:

Basic Description

Description of the Ship:
The Panark Torpedo Cruiser was a great success for the Directorate. A perfect military support ship in large fleet operations, the Panarks could score massive damage on the enemy in a short time. Following its success, the Directorate released plans for a Missile Cruiser that was slated to be slightly larger and carry the less volatile missiles, which are less prone to accidental damage

Construction Details

Construction Site(s): Gohorn Main Shipyard, Gohorn Prime: The Gohorn System
First Commission: 496.14.03 (14th of March, 2496)

Faster-than-Light Drive System

Vortex Drive Manufacturer: Gohorn Engineering Corps (GEC), Gohorn Prime
Vortex Engine Model: Variable Geometry OITY/ASDNF-L-II Class
Normal Cruising Speed: 4,525,965 km/sec
Emergency Speed: 5,992,357 km/sec
Maximum Speed: 6,259,213 km/sec

Defensive Systems

Anti-Fightercraft Defenses
Manufacturer: Velakor Research Initiative, Gohorn Prime
System Type: VIII-GVMW-AB
Gun Batteries: 8

Countermeasures and Interceptors

Counter Measures:
Manufacturer: Gohorn Intelligence Bureau, Mirdak VII
Type: GGTR-CM
Range: 87,510 Km
Payload: 30 maximum: 30
Anti Missile/Torpedoes Interceptors:
Manufacturer: Gohorn Defense Force, Hordan Prime
Type: INT-TGH
Range: 22,875 Km
Payload: 10 maximum: 10

Laser System

Forward Laser Turrets: 1
Model: FHAV
Firing Arc: 120 degree(s)
Firepower: 600 TW
Starboard Laser Turrets: 1
Model: PHAVIII
Firing Arc: 120 degree(s)
Firepower: 575 TW
Port Laser Turrets: 1
Model: SHAIV
Firing Arc: 120 degree(s)
Firepower: 600 TW
Aft Laser Turrets: 1
Model: AHAVII
Firing Arc: 120 degree(s)
Firepower: 575 TW

Missile Systems:

Forward Launchers: 3
Model: LLMN
Available Payload: 135 missiles
Average Reload Time: 8 sec
Starboard Launchers: 2
Model: LLMN
Available Payload: 90 missiles
Average Reload Time: 8 sec
Port Launchers: 2
Model: LLMN
Available Payload: 90 missiles
Average Reload Time: 8 sec
Aft Launchers: 3
Model: LLMN
Available Payload: 135 missiles
Average Reload Time: 8 sec

Special Systems

Onboard System
Name: Dual-Missile Coordination
Model: NNABY11
Manufacturer: Gohorn Engineering Corps
Description of System:
Dual-Missile Coordination is a computer system specially fitted on to the Becarl Missile Cruiser that allows it to coordinate a missile attack, timing the explosions and their locations with a fair degree of accuracy.

Special Systems

Onboard System
Name: Anti-Sensor Detection System
Model: KLOP132
Manufacturer: Gohorn Intelligence Bureau, Mirdak VII
Description of System:
Note: Anti-Sensor Detection System only work against starships which are far away, and cause a considerable energy drain on the ship using it.

Main Compartments

Total Compartments: 20
  • 01: Cargo Bays, Ventral Forward and Ventral Aft Lasers
  • 02: Cargo Bays, Ventral Port and Ventral Starboard Lasers
  • 03: Medical Bay, Junior Officer's Quarters
  • 04: Junior Officer's Quarters, Mess Area
  • 05: Enlisted Officer's Quarters, Recreational Facilities
  • 06: Enlisted Officer's Quarters
  • 07: Missile Bay
  • 08: Missile Bay
  • 09: Missile Bay
  • 10: Command Center
  • 11: Briefing Rooms, Captain's Quarters, Senior Officer's Quarters
  • 12: Missile Bay
  • 13: Missile Bay
  • 14: Cargo Bays, Fighter Pilot's Quarters
  • 15: Shuttle Bay 1, Fighter Bay 1
  • 16: Main Computer Core
  • 17: Main Engine Room
  • 18: Vortex Drive
  • 19: Vortex Drive Maintenance
  • 20: Waste Extraction, Vortex Drive Exhaust Ports

Support Crafts on Board

Onboard Transport Pods: 2
Onboard Transport Crafts: 4
Onboard Repair Pods: 3
Onboard Fighter Crafts: 6

Internal Room Layout

Compartments: 10 - Command Center

The Command Center for the Becarl is circular with consoles along the circumference of the wall. Facing towards the fore sections of the vessel is a large screen that spans from floor to ceiling. The room's ceiling is 5 meters off the floor, to allow room for the Captain of the vessel to stand on the elevated level of the "command deck."

The Command Deck (CD) is a circular platform 3 meters in diameter, raised 1 meter off the deck of the ship. There are rails all around this command deck, with only one staircase on and off it. Attached to the rails are sensor monitors and smaller consoles so if necessary, the Captain can do all the basic functions of the vessel.

Each Captain has his own preference towards seating. Some prefer sitting, others prefer to stand. So when a new Captain boards his vessel, he can either get rid of or bring in a chair for him to sit on. This chair would be fixed in front of the fore most consoles of the railing, facing the screen and can swivel around the rails.

All of the consoles in the Becarl's Command Center can be pushed in to the wall if greater space is needed. For instance, the science console, which does not serve as much purpose on this vessel, can quite easily be put away to create room for officers to move around.

Internal Room Layout

Compartments: 15 - Fighter Bay 1

The fighter bays stretch most of the aft section of the Becarl. Lined up in a row, their noses pointed towards the large doors that control their entry and exit (2 fighters sit side by side in front of every door.) This is done so there is no time wasted in launching the vessels; they can all leave at once.

This long stretched Fighter Bay requires several doors. There are 3 located along the back wall. An observation level is located 10 meters above the floor, so people are able to watch and monitor the fighter craft launch.

Internal Room Layout

Compartments: 17 - Main Engine Room

The Engine Room is located above the main Vortex drive area, but there are stairs and lifts down to the Vortex Maintenance rooms. The Engine Room is called so because they regulate the Vortex drive from it and the rest of the systems on the ship. The Main Engine Room is a large, square room with a big circular table in the middle.

From either side of the room, four corridors lead off. One to the lifts, which will take you to the rest of the ship and one for the stairs, and lifts from which you can access the Vortex Drive. A third to access a medium sized room, which deals with power distribution, and the fourth will take you to the rest of the deck.

As is always necessary in any Engine Section, space is essential because there are lots of Engineers. The corridors on this deck are twice the size to accommodate lots of people during a crisis. Consoles line all of the walls and the large table is covered with them too.

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